Things used to be so simple. Little notes falling down the screen. I see a red one, and I hit the pad with the red ring around it. See this below? This was easy. Four colors and a pedal. Evenly spaced, all on the same plane, in the same order that they appear on the screen. Equal, predictable rebound.
I used to be able to 5-star most of the songs in my collection. I gold-starred over 1/3 of them. I could get 100% on some songs! Oh, how the times have changed. The first time I played a song with the new setup, I barely passed. It was one of the easiest songs in the game. Sigh. This is what I have now:
Chaos and madness. I know it'll get better though. I played a few songs and started consistently 4 starring harder songs (instead of failing them outright), so things are looking up. It's easier if I just ignore the cymbals and pretend I'm playing a weirdly-shaped RB kit, but that's not really why I got this kit.
I've done a little thinking, and I'd say there are a few reasons why it's harder now:
1) I haven't adjusted to the new kick pedals yet. I get a lot of double hits because the pedal springs back after a hit and I'm still pressing it down, so it hits the pad again. I feel like that's something I can learn to control.
2) My muscle memory isn't in place yet. I used to see a yellow note and know exactly where I had to put a stick to get the right result. I could play my RB kit with my eyes closed. Now, I find myself missing pads (cymbals especially) or getting there late.
3) There are choices to make now. If I see a green note coming down the screen, I have to decide if I should hit the floor tom or the crash cymbal. In a lot of cases it's obvious - you play the cymbal during the long streaks in the verses and chorus. You play the toms during fills. But many times it's not obvious. In the two cases below, the top one is much easier to deal with. There's no thinking, you just do it:
It's a heat-of-the-moment kind of thing. If I'm playing a song that's 120 BPM (which is not even very fast), that's two beats per second. BPM counts quarter measures, so that's two quarter notes per second. If I'm playing 16th notes during a fill (four notes per quarter measure), that's eight notes per second. I think I did that calculation right...
Anyways, what I'm trying to say is, if I have an eigth of a second to decide what pad to hit, that's not easy to do. It's tough to get used to, but overall I appreciate the challenge and I think it will make me a better drummer in the long run.
(Seriously though, look at those MSPaint skills)
No comments:
Post a Comment